[問題] Object Pool Design Pattern會比較慢的情況?
在wiki的object pool pattern裡有一句
In certain situations, simple object pooling (that hold no external
resources, but only occupy memory) may not be efficient and could decrease
performance.
上面這段的 external resources && occupy memory 這二個詞不太懂~
是指只有單機沒有用到socket database之類機制的程式嗎?
如果我猜對了~想問一下為什麼會這樣@@?
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主要是我不懂external resources && occupy memory的意思
external resources是指socket or database(例如MySql)嗎?
※ 編輯: flyingIdea 來自: 218.164.86.120 (12/05 17:35)
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