[心得] 護甲 抗性 對煉獄怪減傷效益
以煉獄為例, 怪是61~63
物理減傷
護甲/(護甲+50*MLVL)
60 61 62 63
1000 25.0% 24.7% 24.4% 24.1%
2000 40.0% 39.6% 39.2% 38.8%
3000 50.0% 49.6% 49.2% 48.8%
4000 57.1% 56.7% 56.3% 55.9%
5000 62.5% 62.1% 61.7% 61.3%
6000 66.7% 66.3% 65.9% 65.6%
7000 70.0% 69.7% 69.3% 69.0%
8000 72.7% 72.4% 72.1% 71.7%
9000 75.0% 74.7% 74.4% 74.1%
10000 76.9% 76.6% 76.3% 76.0%
11000 78.6% 78.3% 78.0% 77.7%
12000 80.0% 79.7% 79.5% 79.2%
13000 81.3% 81.0% 80.7% 80.5%
護甲堆疊效益
60 61 62 63
1000
2000 60.0% 60.4% 60.8% 61.2%
3000 25.00% 25.2% 25.4% 25.6%
4000 14.29% 14.4% 14.6% 14.7%
5000 9.38% 9.5% 9.6% 9.7%
6000 6.67% 6.7% 6.8% 6.9%
7000 5.00% 5.1% 5.1% 5.2%
8000 3.90% 3.9% 4.0% 4.0%
9000 3.13% 3.2% 3.2% 3.2%
10000 2.56% 2.6% 2.6% 2.7%
11000 2.14% 2.2% 2.2% 2.2%
12000 1.82% 1.8% 1.9% 1.9%
13000 1.56% 1.6% 1.6% 1.6%
例如:
7000護甲對61的怪, 可減傷69.7%傷害
從7000護甲升到8000護甲, 約可多降低2.7%減傷
實際減傷(針對護甲堆疊), 7000升到8000只有3.9%的效率
抗性減傷
抗性/(抗性+5*MLVL)
60 61 62 63
50 14.3% 14.1% 13.9% 13.7%
100 25.0% 24.7% 24.4% 24.1%
200 40.0% 39.6% 39.2% 38.8%
300 50.0% 49.6% 49.2% 48.8%
400 57.1% 56.7% 56.3% 55.9%
500 62.5% 62.1% 61.7% 61.3%
600 66.7% 66.3% 65.9% 65.6%
700 70.0% 69.7% 69.3% 69.0%
800 72.7% 72.4% 72.1% 71.7%
900 75.0% 74.7% 74.4% 74.1%
1000 76.9% 76.6% 76.3% 76.0%
1100 78.6% 78.3% 78.0% 77.7%
1200 80.0% 79.7% 79.5% 79.2%
抗性堆疊效益
60 61 62 63
50
100 75.0% 75.3% 75.6% 75.9%
200 60.0% 60.4% 60.8% 61.2%
300 25.0% 25.2% 25.4% 25.6%
400 14.3% 14.4% 14.6% 14.7%
500 9.4% 9.5% 9.6% 9.7%
600 6.7% 6.7% 6.8% 6.9%
700 5.0% 5.1% 5.1% 5.2%
800 3.9% 3.9% 4.0% 4.0%
900 3.1% 3.2% 3.2% 3.2%
1000 2.6% 2.6% 2.6% 2.7%
1100 2.1% 2.2% 2.2% 2.2%
1200 1.8% 1.8% 1.9% 1.9%
例如:
700抗性對61的怪, 可減傷69.7%傷害
從700全抗升到800全抗, 約可多降低2.7%法術傷害
實際減傷(針對抗性堆疊), 700升到800只有3.9%的效率
直接END
在煉獄下, 怪物等級為61~63, 意即永遠比玩家等級高
7000護甲減傷69~70%上下, 依怪物等級而略有不同
700全抗減傷69~70%上下, 依怪物等級而略有不同
兩個減傷都有邊際效益, 但血是沒有的~~~~~
不考慮裝備上給予的護甲和抗性數值上限/比例
不考慮職業的主被動能力
護甲和抗性應可以10:1方式簡單換算, 之後無腦堆血
----
午餐休息時間做的, 血液不在腦子裡
錯了不負責任!
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 211.23.10.148
推
05/28 13:03, , 1F
05/28 13:03, 1F
推
05/28 13:04, , 2F
05/28 13:04, 2F
推
05/28 13:05, , 3F
05/28 13:05, 3F
推
05/28 13:05, , 4F
05/28 13:05, 4F
推
05/28 13:06, , 5F
05/28 13:06, 5F
推
05/28 13:07, , 6F
05/28 13:07, 6F
推
05/28 13:07, , 7F
05/28 13:07, 7F
→
05/28 13:07, , 8F
05/28 13:07, 8F
嗯 我的意思是 當達到自己認為的cap之後
就可以開始無腦堆血
不過的確沒錯... 還是得先神裝才能無腦堆血 (倒地)
推
05/28 13:09, , 9F
05/28 13:09, 9F
→
05/28 13:10, , 10F
05/28 13:10, 10F
推
05/28 13:12, , 11F
05/28 13:12, 11F
推
05/28 13:13, , 12F
05/28 13:13, 12F
推
05/28 13:14, , 13F
05/28 13:14, 13F
推
05/28 13:15, , 14F
05/28 13:15, 14F
→
05/28 13:17, , 15F
05/28 13:17, 15F
推
05/28 13:19, , 16F
05/28 13:19, 16F
推
05/28 13:20, , 17F
05/28 13:20, 17F
推
05/28 13:20, , 18F
05/28 13:20, 18F
推
05/28 13:20, , 19F
05/28 13:20, 19F
因為公式 抗性/(抗性+5*MLVL)
當怪等級為60時 剛好是300/(300+300), 上下為分歧點
推
05/28 13:26, , 20F
05/28 13:26, 20F
推
05/28 13:27, , 21F
05/28 13:27, 21F
※ 編輯: kucat 來自: 211.23.10.148 (05/28 13:38)
推
05/28 13:41, , 22F
05/28 13:41, 22F
→
05/28 13:42, , 23F
05/28 13:42, 23F
推
05/28 13:52, , 24F
05/28 13:52, 24F
推
05/28 13:56, , 25F
05/28 13:56, 25F
推
05/28 14:10, , 26F
05/28 14:10, 26F
→
05/28 14:19, , 27F
05/28 14:19, 27F
→
05/28 14:19, , 28F
05/28 14:19, 28F
推
05/28 14:39, , 29F
05/28 14:39, 29F
推
05/28 15:19, , 30F
05/28 15:19, 30F
推
05/28 15:37, , 31F
05/28 15:37, 31F
推
05/28 15:58, , 32F
05/28 15:58, 32F
推
05/28 16:44, , 33F
05/28 16:44, 33F
推
05/28 16:52, , 34F
05/28 16:52, 34F
推
05/28 17:26, , 35F
05/28 17:26, 35F
→
05/28 18:41, , 36F
05/28 18:41, 36F
推
05/28 18:52, , 37F
05/28 18:52, 37F
推
05/28 20:53, , 38F
05/28 20:53, 38F
推
05/29 17:21, , 39F
05/29 17:21, 39F
推
05/29 17:33, , 40F
05/29 17:33, 40F
討論串 (同標題文章)