Re: [問題] 請問HOI2的版本問題?
: 4.該省MP可用率為0。只有特定能加Foreign Manpower的部長能補回部分MP。
: 傀儡的好處
關於manpower 的增長率
影響因素
a.Minister of Security
1.Foreign manpower use +5%
Foreign IC use +5%
2.Foreign manpower use +10%
Manpower use +10%
3.Foreign IC use +10%
Manpower growth -10%
b.Chief of Staff
1.Manpower growth +25%
Infantry construction bonus -5%
c.Hawk Lobby - Dove Lobby (鷹派-鴿派)
0 1 2 3 4 5 6 7 8 9
ManGrowth +10% +8% +6% +4% +2% -2% -4% -6% -8% -10%
d.technology (DD DA 其他mod有很多特殊科技)
Industry-Agriculture
1.Modern Agriculture Manpower Growth +5%
2.Mechanized Agriculture Manpower Growth +5%
3.Agrichemistry Manpower Growth +5%
4.Agricultural Production Manpower Growth +5%
5.Advance Agricultural Production Manpower Growth +5%
6.Modern Agricultural Production Manpower Growth +5%
e.是否在戰爭中
若在戰爭中,與首都非同一塊陸地上的人力無法接收。
ex.英國與軸心開戰,印度等英國海外屬地的人力增長會消失
日本與中國開戰,朝鮮等日本海外屬地的人力增長會消失
(C:\Program Files\Paradox Interactive\Doomsday\db\misc.txt)
# National Province Manpower Multiplier (income per day)
0.01
固有領土的人力總和x0.01 = A
# Non-National Province Manpower Multiplier (income per day.) Note: Some
types of ministers can affect this value.
0.001
非固有領土的人力總和x0.001 = B
==> (mA + nB) x o = 每天增加之人力 (m、n、o為係數)
原始狀態m、n、o = 1
Manpower use 效用加在 m 上
Foreign manpower use 效用加在 n 上
Manpower growth 效用加在 o 上
ex.
1.Minister of Security 部長效用是
Foreign manpower use +10%
Manpower use +10%
2.Chief of Staff 部長效用是
Manpower growth +25%
3.Policy 是"純"鷹派
Manpower growth +10%
4.Technology 有
Modern Agriculture Manpower Growth +5%
Mechanized Agriculture Manpower Growth +5%
Agrichemistry Manpower Growth +5%
==> m = 1 + 10% = 1.1
==> n = 1 + 10% = 1.1
==> o = 1 + 25% + 10% + 5% + 5% + 5% = 1.5
之後由玩家的遊戲算出 A 和 B ,與上面三個係數計算後,就是每日人力增加了。
有錯請指教
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最近都沒時間玩
萬惡的verbal >.<
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