Re: [EU4 ] patch 1.2 change list
擴張相關
1.2: Expansion changes
宣稱
Claims
- Claims now only reduce peacecosts by 10%.
現在簽停戰有宣稱的土地只會折價10%
(有差嗎?反正都丟給小弟)
- Being discovered while fabricating claims now gives 10 AE
偽造宣稱被抓包現在會給10點AE(侵略擴張)
- Fabricating claims no longer gives AE unless discovered
但是沒被抓包的話就不會加AE了
(以前是造好的時候一定會加)
- Can no longer fabricate claims on your vassals
不能偽造自己小弟的宣稱了
(感覺像是nerf了什麼怪招? 偽造自己的小弟有什麼好處嗎?)
- Can now only be discovered once while fabricating claims
現在偽造宣稱只會被抓包一次
造核心
Gaining Cores
- Size penalty on coring is now reduced by about 0,2% each year, down to
basically 0 at 1800.
現在造核心受到的領土過大懲罰每年都會減少0.2%
到1800年的時候不再有領土過大的懲罰
- Default core time modifier from size of country reduced by 20%.
領土過大懲罰調降20%
- Coring colonies you colonized now takes 50% of the time & coring provinces
of your own culture is now quicker.
幫殖民地造核心加速50%,幫同文化的省份造核心速度也更快了
- The russian idea Subednik is now 15% cheaper cores instead of +10% tax
income.
俄國人的Subednik理念效果從+10%稅金變成造核心-15%造價
- Coring a province can no longer take more than 20 years, no matter what.
現在造核心的時間最長不超過20年
- Claims no longer have any major impact on coring time, its just a 10% bonus.
現在宣稱只能降低造核心的費用,已經不影響造核心的時間
- You now only get cores on your vassals/unions if they have cores on those
provinces.
現在吃小弟只有在小弟有核心的領土你才能拿到免費核心
(最強的imba招被nerf了 QQ)
- Making a province you colonized into a core now costs the same anywhere in
the world. aka, Russia gets Siberia for same price as Spain gets south
america.
幫殖民地造核心現在均一價,不再區分海內外
掉核心
Losing Cores
- Countries that have been annexed will now lose their cores over time
現在被併吞的國家隨著時間過去會開始掉核心了
- When forming a nation, the previous nation's cores will now be wiped
國家改制的時候之前的核心就沒了
- Cores in the same culture group can now be lost after 150 years (300 years
if the country is the culture's primary tag)
現在同文化組的核心過150年之後會消失,同文化則是300年
- All province owner changes resets timer for "loss of core"
現在一塊領土換人統治的話,掉核心的時間會重新計算
過度擴張
Overextension
- You no longer get new nationalism in colonial territory you are busy coring
or havent cored yet when switching tags..
正在造核心的領土不會噴出民族主義叛軍了
(switching tags是啥? 看不懂)
- Non-Pagan countries no longer get overextension for conquering the
provinces of Pagans, unless those provinces have cores from other Non-Pagan
countries
文明國家(非pagan)吃pagan的地不會加OE了,除非那塊地上有其他文明國家的核心
(可以爽吃瓦刺、阿茲特克、印加這些國家了)
經濟相關
1.2: Economical Changes
Economy
- You can never store more than 1000000 ducats now.
金錢上限一百萬
(十萬就快花不完了)
- Tweaked tariff rates, making them slightly better, while at the same time
making overseas goldmines useful.
關稅算法改了,讓海外金礦變比較有用一點
- Refactored internal code for estimated monthly income, so there are no more
weird spikes after some things.
預估收入的程式改了,讓遊戲不會出現一些很奇怪的預測數字
(HOI2,CK2,EU4都有這種現象,有時候要讓遊戲跑個幾天那個數字才會正確)
- Income from loot is now classified as spoils of war instead of tax.
掠奪來的錢現在被歸類在戰爭收入而非稅金
(EU4有掠奪這種事?)
通膨
Inflation
- Bankruptcy now only reduces inflation by 25%.
現在破產只會降低25%的通膨
(沒破產過,不知道以前降多少)
- Halfed inflation impact from goldmines
金礦對通膨的影響力減半
(金礦收入超過總收入的10%會造成通膨)
- Taking gold in peace now gives you 0.02 inflation for each monthly income
worth of money taken
戰爭賠款現在會造成通膨,一個月收入的賠款會增加0.02%通膨,以此類推
(以後不能爽爽勒索土人了嗎...)
- You can now always reduce inflation if you got admin power & basecost for
reducing inflation is now 75 ADM for -2 inflation.
現在不用理念也可以用內政點數消通膨了,75點內政消2%
- The Bonus for economy group is now 33% cheaper inflation reduction.
經濟理念全點的功能變成消通膨減價33%
- Resilient state is now -10% inflation reduction costs, instead of +25% spy
defence.
內政理念的第六項Resilient state效果從+25%間諜防禦改成消通膨減價10%
- The dutch idea revenuestamps now reduced inflation reduction cost by 15%,
instead of adding 10% tax.
荷蘭的國家理念revenue stamps(印花稅)效果從+10%稅金變成-15%消通膨費用
(嗯...印花稅跟降低國內通膨有關係嗎?)
- Bavaria now starts with 10% cheaper inflation reduction.
巴伐利亞內建消通膨折價10%
(這又是什麼典故?)
- Aragons reformed administration is now reduced inflation reduction cost by
15%, instead of adding 10% tax.
亞拉崗的某個理念從+10%稅金改成-15%消通膨費用
(一堆國家+10%稅金收入的理念被砍,哭哭)
貿易
Trade
- Trade ships that are withdrawing to a friendly port to repair will no
longer path through enemy fleets
巡邏中的輕船如果受損會自己開去修,現在他們不會笨到跑去撞敵人的艦隊了
- Reduced outgoing trade value increase from forwarding merchants to prevent
absurd value accumulations of thousands of ducats in home nodes
在貿易轉錢被nerf,現在沒辦法月收入破千了
- Can no longer maintain patrol ships where you do not have either province
power or a trader
現在輕船在沒有省份沒有商人的貿易點無法維護了
(不很懂,是壞掉不會自己開去修還是怎樣?)
- Ships patrolling trade nodes should now never enter open water provinces
unless travelling to a new node
輕船不會自己笨到跑去open water扣血了
- Trade fleets will now only try to repair in your own ports
輕船現在只會開回自己家的港口維修
(我遇過,自己的輕船隊停在奇怪的地方,然後因為一輩子修不好所以永遠不會開出去)
- Trade fleets will no longer stray from the coasts next to their node unless
they are travelling to a different node (aka no more red sea - alexandria via
cape patrol)
輕船現在不會迷路了
- Ships on trade patrol will patrol at slightly further ranges, so that
fleets patrolling nodes like Novgorod isn't constantly bouncing in and out of
port
輕船現在會開得比較遠一點
- Improved setup logic for trade fleet routes
輕船變聰明了
- Trade fleets can now always patrol sea provinces adjacent to their
country's controlled territory
輕船不會再去巡邏那些跟你領土無關的海域了
- Reduced England's blockade bonus to sane levels
英格蘭的海上封鎖能力被nerf
- Trader in bonus only updates on monthly basis (reduces message spam when it
changes often)
商人現在不會洗頻了
(很少看log,不太清楚本來有多洗)
戰爭稅
Wartaxes
- War Taxes now last for a fixed period of 2 years and have a one-time cost
of 50 military power
戰爭稅現在要花50軍事點才能徵收,效果存在兩年
- War Taxes no longer have any negative effects
現在戰爭稅沒有負面影響
(沒徵過戰爭稅,不是很確定這兩段到底在講什麼)
好懶喔,忽然發現我翻不完,有沒有人要接手啊?
宗教相關
1.2: Religious Changes
Religion
- Popery Act is now only good.
- Unam Sanctam has been renamed to Deus Vult, is no longer worthless after
1650, and any religion can use it.
- Orthodox countries now gets +2% missionary strength from full patriarch
authority.
- Provinces converting to protestand and reformed at the spawn of the
religion will now get zeal as well.
- Rebalance neo-confusianism.
- Ottomans now get Ottoman tolerance much faster
- Converting to protestant or reformed the first time, also converts a random
province.
Papacy
- Papal Influence cap now goes up full five years of growth and its properly
explained.
- Cardinals no longer give you more papal influence, and their effect on
legitimacy is scaled down to same level as prestige.
- Its now possible to invest in cardinals even if you don't take full control
over them.
- Influencing cardinals no longer breaks apart if the previously highest
controller has been annexed.
- You can now see what everyone have invested in a cardinal, in a tooltip
over the votes.
- Cardinals now have a far higher likelihood to die as they grow old.
- Cardinals not yet in the curia can now die.
- Changing country tag no longer makes you lose investment in cardinals.
- Papal influence no longer blocks excommunication, but papal opinions must
be below -50.
- There is no longer any distance limit to crusades.
外交相關
1.2: Diplomacy Changes
Diplomacy
- Revolutionary war CB no longer has double wargoals
- Claim throne now only gives a CB if you are in the same dynasty
- CBs now properly updated after executing claim throne
- Shogun now has a CB against Daimyos that hold at least 10 provinces or have
become independent
- Improve Relations: Now ticks correctly.
- The change government CB is no longer valid if you or your target has a
government form that cannot be force-converted
- When an overlord ally is called, it will now allways be possible for it to
replace its subject as warleader
Unions
- Unions breaking due to rebels in a lesser partner should no longer kill
your heir.
- Unions breaking from rebels by a government change now creates a new ruler.
- Forming a union breaks any alliance between union partners (without penalty)
- When a nation that has lesser union partners gets absorbed in a personal
union, the lesser partners gets transfered to the new union
War
- Should an overlord find itself in a war with its subject as overlord, the
tables will now be turned
- Refactored call for peace, so it slowly ticks up when valid instead of
instant cripple in a long war.
Peace Negotiations
- War of independence white peace no longer breaks union
- Force conversions now scale with the size of the target country.
- Annexing a province will now only destroy the highest level building in
each category. Unique buildings, manufacturies, and level 5 and 6 buildings
will always be destroyed.
- You can no longer revoke a core from a province with the same culture as
that core's primary culture.
- Government changes can no longer be given away by an attacker in a war.
- Target of wargoal can no longer choose to not have warleader negotiate for
them
- Large countries can now be instantly annexed in a revolutionary war.
- Revolution & Counter-Revolution wargoal now reduces badboy by 50% rather
than 75%
- Tweaked some wargoal peace cost modifiers
- Can now always demand releasing of countries from wargoal target.
- Having a wargoal to vassalize means that only the originalattacker can
vassalize the target country, no matter who occupies the capital.
- CB against wargoal target you are unable to negotiate with separately will
now be applied against enemy warleader
- Can now always demand vassalization of wargoal target if you're unable to
negotiate with them separately
- You can no longer do release nation on a province that neither you nor any
of the takers controlls.
- You can no longer release and take the same province in a peace settlement.
- Cancel building constructions on province conquer
- A country will now lose all claims as they get annexed.
- If a conquered province is a capital, move the capital and the spy actions
along with it
- When making someone your vassal he will join your wars and you will join
his.
- An ally that is not the warleader that makes an individual peace deal is no
longer limited to the warleaders influence over its peace deal.
- Reduced the warscore cost reduction against large countries so that you
can't dismantle Russia in one war
- When enforcing peace against a country attacking your vassal, allies will
no longer automatically be called
- Forceing a vassal or a lesser union partner will now call you to war with
their enemies
- Fixed several issues with the War for the Emperor CB and annexation logic
- Concede defeat is now 10 warscore & 10 prestige
Coalitions
- When fighting a large coalition, you no longer get 100% warscore just for
occupying coalition leader
- Countries that are already in a coalition war can no longer be targeted by
a coalition CB
- Subject countries will no longer join coalitions
- When attacking a subject country whose overlord is in a coalition against
the attacker, their overlord's coalition will now be called in
- In offensive coalition wars a larger power can now always take over as
warleader
- In coalition wars the leader can no longer demand provinces unless those
provinces are the wargoal or a core or claim of theirs
- Coalitions can no longer form against non-existing countries.
Opinions
- 'Enemy of my enemy' relation now ticks up over time
- Increased opinion bonus for returning cores to a country.
- Added an opinion penalty for breaking a royal marriage.
- Increased AE reduction for losing provinces in war.
- A guarantee is now a +10 opinion towards the one guaranteeing.
- Increased AE impact for Daimyos conquering other Daimyos.
- Tweaked AE impact of some CBs
- refusing alliance calls now gives the bonus opinion properly.
- Canceling fleet basing, and declining an offer about fleet basing/military
access does no longer give relation penalties (revoking and refusing access
still gives penalties as it should).
- Will no longer get 'Competitor for world domination' against vassals
- Toned down AE multiplier effects a bit
- When a country is annexed, all its temporary opinion modifiers will now be
cleared
--
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◆ From: 1.34.39.28
※ 編輯: gasbomb 來自: 1.34.39.28 (09/23 21:08)
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感謝
※ 編輯: gasbomb 來自: 1.34.39.28 (09/23 21:23)
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