作者查詢 / cjcat2266
作者 cjcat2266 在 PTT [ GameDesign ] 看板的留言(推文), 共2320則
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7F→:課程規定所有engine幾乎都要自己寫啊04/25 08:59
8F→:尤其規定不可以用現成的physics engine04/25 08:59
1F推:跟是不是AS3沒關係...遊戲邏輯設計得出來就做得出來03/19 15:22
1F推:拋射出去的物體路徑可以用尤拉積分(Euler Integration)03/04 14:24
2F→:模擬,說穿了就是一直重複計算 dx += v * dt03/04 14:25
1F推:是因為原po沒有寫什麼自我介紹02/27 07:33
2F→:劈頭就要徵十月免費勞工,所以才有人噓吧02/27 07:33
2F→:哎呀,那看來是我沒有注意到這點,至少Molehill是用UV:)02/18 07:43
8F→:恩,這篇只是分享一下shader抽象的概念02/22 11:09
9F→:至於要真正去寫shader,還是得去學各API的用法02/22 11:09
11F→:shader裡面可以套入光學式子來算fragment color03/01 07:39
8F推: 蛤?01/14 12:57
5F推:要看有什麼課吧?"遊戲設計"或"遊戲相關"太籠統了01/09 04:23
12F推:Ogre官網有說類似 "Ogre is not a game engine" 的話XD09/11 10:23
8F推:Model不難寫,是View會煩死你09/04 12:50
10F推:是"不難",但是會花很多很多時間09/04 21:52
8F推:感覺你這個code還是繼承式寫法啊,不像是組件式09/03 00:09
9F→:組件式寫法應該是Player和Monster "擁有" 一個Hp組件09/03 00:09