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作者 PEA2 在 PTT 全部看板的留言(推文), 共4309則
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147F推: 講moba四招cd時間的,要不要看看frame表08/13 14:18
156F推: 也不是貶低moba容易,是遊戲本質不同,相對的moba還要考慮08/13 14:27
157F→: 大局觀跟,格game就是全神貫注在每六十分之一秒的操作上08/13 14:27
528F推: @205/21 15:56
150F推: 頂多邢道榮或是忙牙長吧,廖化至少能撐耐用04/21 09:38
37F推: 令人詬病的地方www別說格鬥遊戲,現實所有格鬥技也都是被壓03/18 00:20
38F→: 角落會劣勢。最簡單也最多人執行的方法就是:別被壓角落。03/18 00:20
42F推: 舒婷的判定範圍不小,容錯率高,但傷害輸出很需要熟練連段12/14 19:42
79F推: 我們美術系的都容易有這種狀況啦,我23痔瘡,同學21肛裂09/24 16:48
82F→: 都沒被開發( ̄皿 ̄") 純粹久坐不動,飲食作息全部不正常…09/24 16:49
39F推: 兔露最強!! 瓦夷帕太讓人感動了吧QAQ09/15 06:50
16F推: 切表情特寫的部分很有Arc社的味道08/25 19:06
11F推: 莫忘水用靈格斯XDDD07/06 16:04
12F推: 初心者建議裝腳甲2或3,以耐久為主先求存活,活人才有輸出06/11 19:16
13F→: 支援輸出為主,射補塞好再耐久最後噴射06/11 19:17
14F→: 強襲,初心者噴射至少70以上,再耐久,熟練了再改格補噴射06/11 19:19
15F→: 泛用就全力存活扛線,其次噴射增加機動力,走位跟協助隊友06/11 19:21
16F→: 抗性的部分:500以上,或是HP有18000以上再裝,效益較佳06/11 19:24
17F→: 強襲、中近泛用:耐格為主,多的耐光耐彈擇一06/11 19:26
18F→: 中遠泛用、支援:耐光耐彈擇一,再耐格。至於耐光耐彈要如06/11 19:28
19F→: 何擇,可以看該cost會面對什麼為主再考慮,通常是耐光啦。06/11 19:28
20F→: 沒注意到腳部負荷,跌倒的瞬間真的會很幹沒錯XD06/11 19:30
21F推: 以上是基本配法,玩久了也可以搞一些特殊配置,像是射擊武06/11 19:40
22F→: 裝高回轉率的實彈填彈、光束過熱,近戰纏鬥的噴射冷卻、急06/11 19:40
23F→: 冷,扭腰自在的機身迴轉,玩出自己的特色會很有成就感。06/11 19:40
24F→: 低c的,裝耐久噴氣攻擊就不太夠了,低耐性就放爛吧XD 自己06/11 19:42
25F→: 有注意到低耐彈的話,就是小心別去硬扛機槍類武器就好06/11 19:42
29F推: 抗性的部分真的HP18000以上再考慮就好06/11 19:59